Teletubbies Playground Pals

Bringing The Toddler TV-Show To Life In AR

Project Challenge: To create a family friendly app experience for parents their toddlers that celebrated the well-known Teletubbies franchise and its beloved characters.

Project User: Young parents who had been introducing their children to the Teletubbies and Tiddlytubbies characters and were looking for a novel and engaging way to bring this universe to life out on the playground.

Project Role: I was the Interim Product Designer on this project. This included specific feature designs, design revision of previous work, partner/stakeholder management and project management of development.

tt.png
Tubbies at Biba.png
 

The Challenge: This particular challenge was somewhat different other projects I typically run as I was not the original product designer/owner for this app. Rather, I inherited this project once another team had run into some difficultly with the game’s feature designs and scope. Furthermore, there were augmented reality features for the product that had yet to be designed and were scheduled for the final product. I needed to amend the design, get the project back on track and ensure that production could make way for the AR features intended for the final iteration.

The Discovery: Our partner in this challenge was DHX/Wildbrain who had taken notice of our products, especially as Biba had just freshly entered into the UK market. They were asking for:

  • An app that was 100% faithful to the original Teletubbies property with no ‘coloring outside the lines’ what-so-ever. This would mean strict constraints on asset generation.

  • Parent-Child interaction that was 100% safe and did not encourage risk-taking. This was a product that was strictly for the K/Pre-K audience and would require a light touch on interactions.

  • Sparing, but allowable use of the new Tiddlytubbies characters.

While the game project I inherited was already abiding by most of these standards, a number of designs up until that point had been rejected and required remediation. This was my first task.

Proposed Solution: The previous designer on the project was not a children’s designer. So a review of all of the designs was necessary such that I could re-issue new designs that still leveraged existing assets as to minimize the overhead in getting the project back on track. These new designs needed to be made age appropriate, and at the time, they were not quite on the mark. Secondly, there was an augmented reality requirement that I needed to quickly design with our 3D team to ensure the feature could get into production and implemented in a timely fashion. I needed to rough-out some wireframes with my 3D team and get into prototyping as quickly as possible.

Originally, we were looking to design for the ‘rainbow window’ to be the feature that emerged in AR on the playground, allowing children to view the world of Teletubbies through a giant virtual window on the playground.

Originally, we were looking to design for the ‘rainbow window’ to be the feature that emerged in AR on the playground, allowing children to view the world of Teletubbies through a giant virtual window on the playground.

Remedying the designs for children that were K to Pre-K turned out to be eminently achievable with all assets created to date. Instructions were made to be quite simple for parents to read to their children in large text. Interactions were limited to one per screen and were also large and had full-screen payoffs to demonstrate clear rewards for a child’s inputs. On the physical interaction side, we made some equipment interactions more flexible, with ‘tagging’ or ‘going to’ the equipment being viable modes of mission-completion. For safety’s sake, we also omitted the inclusion of the swing entirely from the game’s selectable items to eliminate the possibility of the game making an unsafe request of the child.

Augmented Reality: With scope and timing having been quickly re-stabilized on the core product side, the AR feature ended up being the big next challenge. We had originally looked at the prospect of creating a Teletubbies ‘looking glass’ that could appear on the playground and allow parents and children to look through and see the world of the Teletubbies, my 3D team and I actually decided to ramp the concept up a bit, as we were confident we could add more value to the experience with the time we had remaining.

Instead, we decided to create a ‘Portal AR’ experience where families could actually walk right into the Teletubbies Home Dome and partake in some simple interactions within. Within the Home Dome, children would be able to visit the Tiddlytubbies nursery, change the environment from day to night, look out the window into the Teletubbies world and also review their toy collection, collected as rewards from gameplay.

The AR component would require us to operate in lock-step with the stakeholders at DHX however as needed to make sure that the architecture of this entire space was incredibly accurate and did not deviate from the original.

With the day and night setting adjustable with a big switch, we designed the Tiddlytubbies to awaken with the switch to daylight, and drift off to nap with the switch to evening.

With the day and night setting adjustable with a big switch, we designed the Tiddlytubbies to awaken with the switch to daylight, and drift off to nap with the switch to evening.

Testing: With participation from a user group at a local coop, we managed to test our new features with a number of Pre-K families to round off the edges on a number of interface interactions. But the augmented reality feature was the real success - families were loving being able to walk their children into a space that they could conjure up on the playground and have them change the time from day to night with a simple gesture.

As importantly, our DHX partners were very excited about the release of the product, but were also highly onboard with our new augmented reality features - all of which faithfully reproduced the elements of the Home Dome from the show itself. In fact, given our attention to detail on the construction of the Home Dome experience there were no creative revisions required to the space itself, having gotten it right the first time.

Evaluation and Validation:

The Teletubbies product has been one of our most successful branded games, launching with a successful and well-attended family playdate launch event in Basildon (UK) earlier in 2018, which served as a terrific marketing flashpoint for the product. Furthermore, the Teletubbies Playground Pals was shortlisted for a BAFTA Children’s Design award and has since generated some of the company’s best user numbers and engagement.